TimeBound: History's Legacy
NOTE:
- Shortlisted among TOP 10 at IGDC 2023
CONTROLS:
- WASD/Arrow Keys to Move
- Space Key to Attack/Select
*GamePad/Controller also supported!
INSTRUCTIONS:
- Correct historical discoveries.
- Travel to four eras to help famous people.
- Solve puzzles, and fight enemies.
- Decide history's path, or reshape it!
- Uncover the 'secret ending' to save humanity!
Make every choice wisely (since that'll decide the course of humanity!)
THEME:
The main theme is "That's Not How It Happened." Your task is to rewrite history accurately or face the consequences of distorted events.
A secret ending awaits those who save humanity through their choices, where one day, the twisted events will finally make sense.
STORY:
Embark on an extraordinary journey through a captivating realm, where players undertake a unique mission: to restore the past by fixing inventions and correcting historical anomalies.
Each inventor's story represents a level to conquer, with every twist and turn unravelling the secrets of an alternate reality.
As the players navigate through this captivating tale, they uncover the significance of each inventor's contribution to history, realizing their role in shaping destiny!
In this unique world, the players are not just time travelers but the architects of a new future, their adventures not just about fixing inventions but about rewriting destiny itself, one chapter at a time.
Status | In development |
Platforms | HTML5, Windows, macOS |
Release date | Sep 17, 2023 |
Authors | AgrMayank, AKAmaestro |
Genre | Role Playing, Action, Adventure |
Made with | Unity |
Tags | 2D, Action-Adventure, Action RPG, Historical, Pixel Art, Singleplayer, Top-Down |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any), Joystick, Playstation controller, Joy-Con |
Links | Homepage, YouTube |
Download
Download NowName your own price
Click download now to get access to the following files:
TimeBound (Mac).zip 43 MB
TimeBound (Win).zip 34 MB
Development log
- TimeBound v1.3Oct 30, 2023
Comments
Log in with itch.io to leave a comment.
The game is good. But the game goy stuck at some point few times for me. My suggestion is that if you add a indication or small highlight for the people in the scene it'll be good. and also while talking with a person it would have been great if the dialoge box appeared on the bottom insted of covering a big part of the screen. I liked the game tho... Nice work :)
Thanks for the review! Yes, we did encounter those bugs later on as well but due to Jam’s policy can’t upload a fix :(
There was a plan to add a minimap, but due to lack of time, we just added a hint at the top right corner and blink animation to the objects.
For the dialogue box, there was some issue with the resolution scaling while we were submitting the game.
We’ll fix those after Jam’s rating period is over. Again, thanks for playing!! Have fun :D
For a game made in two days, it's quite impressive, the visuals are beautiful and the music is quite captivating.
Unfortunately I couldn't finish it, because I couldn't find the last two chemical bottles. I discovered when it dies the items don't reset, I even tried to finish it this way, but the Home button :< stopped working, and it remains in a soft lock.
I hope it continues, paying good attention to collision and enemy generation would be great.
I was really impressed with the development time.
Hey, thanks for playing!! :D
The game has some layering & inventory state bugs, among others which we discovered after submission was over. Those are fixed however we can’t submit fixes according to the rule :(
You can however find those 2 potions in the starter village ‘inside’ one of the buildings. Hope that helps you reach the ‘true ending’ for the game :)
Once again, thanks for the detailed review!!
I just played again, when I handed over the last chemical bottle I had never laughed so much.
But then I redid it and got the "good ending".
I'm still unsure who that old man was, considering that Radioactivity was a discovery by Marie Curie, so I think it was Oppenheimer, right?
HAHAHA.... kinda true oppenheimer incident was a fututre future , but inspiration was marie curie who started it as per game logic we designed..... to twist as per theme and make it fictional a bit.
:P . Hoped you liked the twist.
(thats why one should make choices wisely. ever action has and adds up to alternate twist in future discoveries.)
THanks and these compliments means a lot after all efforts we have put in .