KeyBound: A Journey of Reclamation


  • Dive into KeyBound, a thrilling rogue-vania platformer where you inhabit a vivid world inspired by keyboards. Embark on an epic quest to recover lost keys and restore functionality to your fractured keyboard. Each key you retrieve brings back essential logic, crucial for rebuilding the realm.
  • Navigate through intricately connected maps fraught with perilous traps and adversaries, including rebellious keys and formidable bosses. Your skills will be tested in intense combat scenarios where strategic thinking and swift reflexes are key to survival.
  • Uncover the secrets of this unique universe as you journey deeper into its depths. Equip yourself with powerful abilities and charms crafted from the very keys you recover, enhancing your capabilities as you progress.
  • Experience the thrill of exploration in a world filled with surprises and challenges, where every decision shapes your path forward. With its blend of roguelike unpredictability and metroidvania exploration, KeyBound promises endless replayability and excitement for adventurers of all kinds.
  • Are you ready to embark on this daring mission to reclaim what's lost and restore order to the keyboard realm? The fate of the digital world rests in your hands.


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KeyBound (Mac).zip 43 MB
KeyBound (Win).zip 32 MB

Development log

Comments

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Good idea, and art style.

Not enjoy the level design.

I can shift out the wall....

Thanks for playing! The plan is to improve the mechanics especially the physics part for better controls down the line!

A very creative game overall, the sound design reminded me of "Bravery of the Coward" but with a happier vibe.

The game mechanics are interesting, the use is simple, but punctual with the proposal offered. The time system is great for Speedrun, my record was 39 seconds.

The art is a little inconsistent, normally in a pixel art game the same pixel resolution is maintained on the screen. In short, the pixel size must remain the same for all objects on the screen, making it easier to identify objects on the screen. If a larger pixel is needed, its resolution should be an exact multiple. This is a problem you notice by seeing how the objects look next to each other, on the other hand, I think they looked great separately.

I also liked the graphics. The colors oscillating on the screen add a great touch to the art as a whole, being vibrant and captivating.

The game's gameplay is fun, not perfect, with some small problems with jumping, but it managed to entertain me well enough for me to try and get through the level as quickly as possible several times.

I really liked this game, it manages to bring a creative and fun dynamic.

(+1)

Hi, so yeah, the Bravery of the Coward was a pretty dim & dark game, while this is the opposite - colourful and vibrant!

The levels are courtesy of @AKAMaestro. We planned to have a keyboard layout initially with multiple levels, but due to time constraints, we had to combine most of those into a single big level. Hopefully in the future builds :D

39 seconds is FAST!! Even we didn’t manage under 40 seconds lol!

Ah, I got what you mean. Yeah, the traps and keyboard elements were pretty different and we didn’t see that. Thanks for pointing this out!!

Yeah, the goal was to replicate the RGB of a keyboard via the colour strobing. I guess it succeeded :)

The plan is to add more levels where the other keys (num keys, Enter key and others) have a use, which can make for an interesting puzzle-platformer. Let’s see how that goes xD

Thanks for playing!